It was EA's last game before their exclusive license with NASCAR expired. In 2009, NASCAR Kart Racing was released, replacing any 2009 installment for the annual series. ![]() This is the last NASCAR game to be produced by EA for the original platforms. ĭue to the development team using certain resources to work on key features in the game, no car manufacturers were present in this year's title. The PlayStation 3 and Xbox 360 versions of the game were still made at the old studio. This is also the third EA Sports NASCAR video game to appear on a handheld system for Mobile phone version.Įlectronic Arts moved the PlayStation 2 game development to a new studio in North Carolina to be able to get better information with the NASCAR teams in an attempt to improve the game. Through the career mode, "Chase for the NASCAR Sprint Cup", Gordon leads a mentoring program, a new feature offered in NASCAR 09. Jeff Gordon is the cover athlete for NASCAR 09. It is developed by EA Tiburon and released on the PlayStation 2, PlayStation 3, Xbox 360 and mobile phones in North America on June 10, 2008. You may also be interested in similar settings for the following games: Logitech G29 / G920Īs an Amazon Associate I earn from qualifying purchases.NASCAR 09 is the twelfth simulation installment in the EA Sports NASCAR series and the sequel to 2007 game NASCAR 08. Let me know if you have any comments or questions. If you have a VR headset, you may be interested to know that NASCAR Heat 4 works surprisingly well in VR using VorpX. Thankfully it's pretty close to the real life motion, so it's easy to ignore. The animation only goes 90° left or right, and it scales this based on your wheel rotation. The only thing that can't be fixed is that the steering wheel animation doesn't match your input exactly when in cockpit view. Lowering it will prevent the in-game wheel from being able to reach full lock.īrake Sensitivity and Throttle Sensitivity are personal preference, but I recommend turning them all the way down to get a more linear response. Raising this will make the in-game wheel reach full lock before the actual wheel does. Steering Sensitivity should be left at 0. This tells the game to use the full 240° rotation we had set earlier. Make sure the deadzones are all the way to the left. On dirt tracks, this can cause a lot of chatter that can be irritating. Impact Effects shakes the wheel when you hit other cars or the wall. There is much less resistance on dirt tracks, so the force feedback can be turned up for them. Setting this too high will make the wheel too heavy and lifeless. SettingĮffect Strength controls the resistance to turning based on the tire grip. Force Feedback Settings for Dirt courses. Force Feedback Settings for Road and Oval courses. The sliders can go from -5, if fully to the left, all the way to +5, if all the way to the right. The default value is usually the center, which I will refer to as 0 in the following settings. The settings don't have any numerical values, just a simple slider. NASCAR Heat 4 Settings In Options > Player 1 Controls: Settingĭespite the game telling you to put in the maximum rotation for your wheel, you need to match the value that is in G HUB for this to work correctly. ![]() Create a new profile for NASCAR Heat 4 with the following settings: Setting We can correct this by changing the rotation angle in G HUB, which will provide the soft lock. When the wheel keeps turning past that point, the game just doesn't feel right and the cars are harder to control as a result. In NASCAR, however, the steering angle is very small and you will frequently hit the maximum rotation angle. In some games, the lack of a Soft Lock feature isn't that big of a deal because you only very rarely reach that point. It's important to set the steering angle correctly. Jump To: G HUB Settings | NASCAR Heat 4 SettingsĪD: NASCAR Heat 5 Gameplay | Xtreme Dirtcar Series (Career Mode) G HUB Settings In this guide, I will show how to correct both of these issues by setting the proper values in game and in G HUB, if playing on PC. Nothing happens in game when you do this, the input is ignored entirely, but it makes it much harder to control a spin, for instance, when you can't tell when you've reached that maximum rotation angle. There is no soft lock in this game, meaning that you can continue turning the wheel past the point you can in the real car. While this is easily corrected in game, a bigger problem is that of the steering angle. These wheels don't have the strongest force feedback motors and can lose information when the game sends too much force to the wheel, especially in corners. NASCAR Heat 4 plays very well with a wheel, but it does need some tweaking to get the best experience when using the Logitech G29 or G920. ![]() Best NASCAR Heat 4 Settings for Logitech G29 / G920 J| Filed under: Logitech
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